Lead a gang of greedy goblins in a chaotic turn-based heist. Steal valuables, outsmart the guards, and escape before reinforcements turn a clean robbery into a complete mess.

This is a small prototype focused on one core question:
is a turn-based goblin heist fun?

If you enjoy tactical games, scrappy improvisation, and a bit of Dungeon Keeper / Warcraft goblin energy, this is for you.

Features

Turn-based heists under pressure

Every raid is a race against time. The longer you stay, the worse it gets.

Loot that changes combat

Stolen crates, barrels, and valuables are not just objectives. They reshape positioning, cover, and escape routes.

Greedy goblin tactics

Lead a reckless crew through messy warehouse robberies full of bad decisions, clutch saves, and pure goblin chaos.

Improvised battlefield

Use the environment, hide behind loot, and adapt when the plan inevitably starts breaking down.

Controls

Mouse

  • Left Click — Select Goblin / Move / Attack / Interact
  • Right Click — Cancel action / Deselect
  • Right Click (Hold) — Pan camera
  • Middle Mouse (Hold) — Rotate / Tilt camera
  • Mouse Wheel — Zoom
  • Screen Edge — Pan camera

Keyboard

  • W / A / S / D — Pan camera
  • Q / E — Rotate camera
  • R / F — Tilt camera
  • Tab — Select next available Goblin
  • Enter — End turn
  • C — Center camera on active Goblin
  • Esc — Pause / Quit

I need your feedback

If you try the prototype, I would hugely appreciate a short comment.

The most useful feedback for me right now is:

  1. Was the core loop fun?
    Moving, stealing, using loot as cover, surviving, escaping.
  2. Did the loot-cover mechanic feel interesting?
    Or did it feel gimmicky / unclear / not useful enough?
  3. Was the difficulty fair?
    Too easy, too punishing, or just confusing?
  4. Was the UI readable?
    Did you understand what your goblins could do and what was happening?
  5. What was your favorite moment?
    And what was the most frustrating one?

Even a very short comment helps a lot.

Thanks for playing.

Published 10 hours ago
StatusPrototype
PlatformsHTML5
Authora35urd
GenreStrategy
Made withUnity
Tags3D, Fantasy, goblins, grid-based, Heist, Prototype, Singleplayer, Tactical, Turn-based, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
AI DisclosureAI Assisted, Code, Graphics

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